The enemies are also quite varied - in fact, the final boss, Andross, even qualifies as menacingly scary (there's something terrifying about a huge ape that literally chews you up and spits you out). Not only is the animation incredibly smooth, but every polygonal building and ship is finely detailed. These features include multiple gameplay paths (which take you through various levels depending on how well you play, including a Tomorrow Land-like city, a meteor-filled corner of space, and a post-apocalyptic battleground), a submarine and a tank level, a four-player battle mode, and the smoothest 3D flight control yet seen on a console system. But Star Fox 64 adds quality gameplay twists that rival the game's incredible 3D graphics. As happens in Star Fox's predecessors, you fly along and blast away your enemies while powering up your weapons. Star Fox 64, the sequel to the Super Nintendo title Star Fox, is a shooter in the truest sense. His latest effort, Star Fox 64, is a game designed in his tradition of greatness, and it's perhaps the best N64 game seen since Super Mario 64 - which is still considered by many as the best video game of all time. He is easily Nintendo's greatest asset, and one of the most brilliant storytellers ever to work in the interactive medium. It is a shame that Nintendo can't clone Miyamoto, the genius behind the Mario and Zelda games.
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